Ps vita。 Why you should buy a PlayStation Vita

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🤲8 oz 3G PCH-2000: 219 grams 7. in particular was successful for the platform, with it selling over 1. Additionally, big games such as sold well and roughly in-line with their home console counterparts. Sony attempted to attach the device to the PS4 due to its extreme popularity; it took only a few weeks for the sales to surpass the sales of the Vita over the course of almost two years. Software for the PlayStation Vita is distributed on a proprietary called "PlayStation Vita game card" rather than on UMDs as used by the PlayStation Portable. Remote play OK, Christmas is coming. Archived from on June 7, 2013. If you're a casual gamer, then your PlayStation and Nintendo Switch combo will get you by just fine. Due to the difference in controller input between the Vita and a DualShock controller, Vita games that are dependent on the system's touch-screen, rear touchpad, microphone, or camera are not compatible. Reports arose during the that the device was unveiled internally during a private meeting during mid-September held at Sony Computer Entertainment's headquarters in Aoyama, Tokyo. John Koller February 10, 2014. Production of new physical Vita games in Europe and America ceased by the end of Sony's 2018 fiscal year, which ended on March 31, 2019. Since its launch, digital-only releases have slowly become more prominent, partially in an effort to reduce production costs for release on the platforms comparatively smaller user-base, and partially due to the influx smaller-scale indie mobile phone games that have always been digital-only releases. Between the system's launch and January 2013, 4 million units were sold worldwide. Karmali, Luke March 10, 2015. It's more about how Vita can have multiple uses — with PS4 , PS3 games with , and the dedicated games. Rear• The Vita technically has Remote Play functionality with the PlayStation 3 as well, though due to limitations with the less-powerful PS3 hardware. This built moderate sales in Japan and a smaller yet passionate userbase in the West. Nintendo software, even on a chintzy 400 x 240 resolution display, was — and still is — incredibly compelling. When the limit is reached, applications or games must be moved or deleted in order to access those beyond the limit. The heavier support from Japan, in turn, also helped support the system in the West as well, with many games in the , , , , and series into English on the Vita, or made playable through the system's with digital PSP games. It was first released in on December 17, 2011, and in , , and other international territories beginning on February 22, 2012. While not giving specific figures, Sony stated that Vita sales beat projections in North America in 2014, which it was happy and surprised with, sometimes even falling out of stock. : February 23, 2012• along with two cameras, facial detection, head detection and tracking capabilities. After a slow start in the worldwide market, it was invigorated in Japan with multiple releases in the series. The device was officially announced by Sony on January 27, 2011, at their "PlayStation Meeting" press conference held by the company in Japan. The Vita is also backward compatible with the majority of the — the group of games Sony has made available digitally for download, and — small-budget downloadable titles originally created for the PSP and PS3. Still, the system under-performed; while Sony projected selling 16 million units of combined Vita and PSP systems, it had to slash its forecast twice in the same year—down to 12 and then 10 million units sold. Ben Gilbert September 16, 2010. The size and shape of the card itself is very similar to an. By November, Senior Vice President of , Patrick Soderlund, confirmed that he had seen that the PlayStation Portable successor existed, but could not confirm details. PR Newswire August 17, 2011. But if you're both a hardcore gamer and one who's willing to mess with some hacks, then you can get some incredible functionality out of your Vita, making it one of the best pieces of handheld kit on the market. 2013-10-11, , JustPushStart• Ahmad also maintained interest in the device by directly interacting with consumers on social media; the game was localized into English only because it was number one in a survey of games desired on the platform. A maximum of 500 applications and games can be stored on the device at a time, regardless of data storage available. Archived from on November 23, 2011. If you want a high-quality handheld that can play a slew of PlayStation hits, indie gems and obscure Japanese titles, there really isn't a better option out there. The original model, which is slightly chunky when compared with the later 2000 iteration, is still solid. The device is considered to have sold fairly well in Japan, and still a crucial part of Sony's overall strategy in the region, while Sony has acknowledged that the device still has a very vocal and passionate user-base in the West as well, with the company still encouraging third party companies to create games for the device. Despite Sony's focus on the PS4 and mobile for the future, the Vita still continued to receive substantial third party company game support in the way of Japanese-style and and Western-style indie video games through 2017. : March 2, 2012• The Vita features a quad-core CPU and a quad-core GPU. Sony continued to make games for the device, though in smaller number than in past. However, reviewers felt more mixed on the decision to change from to screen in the revised model, with some feeling it led to a minor downgrade in image quality. The device did not fare well and had a short retail shelf life in North America and Europe, where it was discontinued at the end of 2015. Oli Welsh January 27, 2011. Christopher MacManus September 14, 2011. Remote Play interactivity with PlayStation 4 [ ] Main article: All games developed for the PlayStation 4, with the exception of games requiring the use of special peripherals such as , are playable on the Vita through. The PS Vita 2000 series, a revised version of the system, was released across 2013 and 2014. In December, CEO stated that Sony aimed to appeal to a wide demographic of people by using multiple input methods on future hardware; buttons and joysticks for traditional handheld game system users, and touchscreens for users. At the time of the announcement, estimated that the Vita userbase had grown to approximately 16 million units. Reception and sales [ ] According to , the Vita's original hardware release was generally well-received with critics, although a few concerns persisted as well. is also possible through Sony's motion sensing system, consisting of a three-axis and a three-axis. The games The Vita has a bit of something for everyone. The sales of the Vita started strong at launch but then stalled and greatly underperformed. Production of Vita hardware officially ended on March 1, 2019. 2014-12-11, , Reuters• Strong support by Japanese developers also helped, with companies such as , , , , , , and releasing many games in the and genre to help kept a steady flow of mid-level releases coming to the system. Although some of the Vita's big hitters have made transitions over to the PS4, there are plenty of great exclusives, including Freedom Wars and Soul Sacrifice. The 3G service has been partnered with in Japan, in the US, in Canada and in Europe and Australia. trials for PlayStation Now functionality on the PS Vita began on October 14, 2014 in North America. Similar response was found in the UK as well. Shortly after, reports of for the handheld had reportedly already been shipped to numerous video game developers including both and third-party developers to start making games for the device, a report later confirmed by Executive Producer Shaun Himmerick. History [ ] Background [ ] After the success of 's of throughout the 1990s and early 2000s, with little market competition, and 's massive success with its and around the same time, Sony entered the handheld market as well. Upon inserting a PS Vita memory card, the system will offer to copy the existing data from the internal memory to the new card. 6 inset; -moz-box-shadow: 0 1px 3px rgba 255, 255, 255, 0. And the game train still hasn't stopped with the Vita. Archived from on February 26, 2011. Similarly, in the United States, the system debuted with 200,000 units sold in the first month, before slinking down into an amount of about 50,000 a month. Prior to the Vita's release, several third-party studios showcased of the device by exporting existing assets from their counterpart and then rendering them on the device, high budget examples including , , and. The system does allow for additional external battery solutions as well. Instead, it uses a touchscreen-based UI dubbed , which includes various social networking features via the. As of its initial Western launch in February 2012, out of 44 professional critic reviews, 9 fell in the "Great" rating, 29 in the "Good" rating, 6 in the "Mixed" rating, and 0 in the "Bad" or "Awful" rating. The platform has been considered to have sold well in Japan, where it outsold the PS4 in 2015, and reached 5 million units sold in 2016 according to sales tracker. Archived from on July 6, 2017. Main articles: , , and The device is backward compatible with most PSP games; however, its lack of a disc drive limits this capability to those titles which have been digitally released on the via the , but not physical PSP games or films. Don't Starve, Lumines: Electronic Symphony, The Walking Dead, Rogue Legacy, Spelunky, OlliOlli, Luftrausers, Guacamelee, Sound Shapes, Severed, Resogun, Fez and the list goes on. The model was released in six colors in Japan white, black, light blue, lime green, pink, and khaki , although it was only released in black and light blue in North America and Europe. The system was released in Japan in November 2013, in North America in October 2014, and in Europe on November 14, 2014. The platform also launched with a model with support, which required a separate data plan through a data provider. The Vita is very much alive, and while it might not be thriving like the , it's still one of the , and totally worth owning. The whole ecosystem with PS4 at the center, the Vita's a part of that. It has all of the same features with a slightly smaller size, extended battery life, and an screen instead of OLED. Sony continued to support the system with games through 2013 as well, albeit lesser so, with titles such as and , along with a handful of other Western-developed ports such as and. There is also a plethora of AA titles, like Wipeout 2048, Tearaway, Danganronpa, Everybody's Golf, Zero Escape: Virtue's Last Reward, Dragon Quest Builders, Disgaea 4 and Oreshika 2: Tainted Bloodlines. Sure, the colored variants are in Japanese units, but that won't pose a problem for American gamers. Despite the smaller userbase, the platform continued to be viable for game releases into 2017 due to the high of software sold per hardware user. The Vita's internal battery has between 3—5 hours of power for game playing, depending on the processing power required for the game, screen brightness, sound level and network connections, as well as other factors. 2013-11-04, , Siliconera• A number of other third party apps commonly found on mobile devices have also been made available on the Vita: , removed in 2015 , broken , removed in 2015 , , LiveTweet Sony's third-party client for , broken , , discontinued , removed in 2016 , broken , , and removed in 2015. On September 20, 2018, Sony announced at 2018 that the Vita would be discontinued in 2019, ending its hardware production. Applications [ ] A number of are available to run on the Vita, some initially pre-loaded on the device, while others are available via Sony's PlayStation Store. With higher-profile games not pushing the system sales enough in 2012, big third party companies like and started reducing or eliminating support for the system, especially in the West. Similarly, sales dropped off to about 30,000 to 50,000 units sold per month for the year after launch in North America. motion sensing• This is only a little more than half of the sales of its actual market competitor, the DS, which was more than 150 million units by the end of 2011. Additionally, the battery can supply about five hours for video watching, and up to nine hours of music listening with the screen off. The console is the successor to the , and a part of the brand of gaming devices; as part of the , it primarily competed with the. The system continued to get high-profile games over the course of 2012, including , , , , , and. The Vita is a great way to escape from your little cousins asking if you want to a lick of their candy cane, so you can dive back into the world of Red Dead Redemption 2. If you're a fan of AAA titles, there are games like Uncharted: Golden Abyss, Killzone: Mercenary, Gravity Rush, LittleBigPlanet Vita and Dragon's Crown. I own both the 1000 and 2000 Vitas, and I can tell you, the 1000 does look better. Michael McWhertor September 27, 2010. Sam Byford November 6, 2013. They can be used to take photos or videos using built-in applications on the system. Robinson, Martin July 9, 2014. Sony addressed the "economics of Vita game development" issue with beginning on focusing on the fact that almost all PlayStation 4 games could be streamed and played through a Vita through. While it was routinely outsold by its main competitor, the Nintendo 3DS, the Vita still managed to be one of the top consoles sold overall, partially due to Japan's preference towards handheld gaming. and various indie game developers praised the platform for its wide selection of more original and niche video games, and the strong respective sales of them. The Vita launched with 26 titles in Japan, with Sony announcing that there were over 100 titles in development prior to the system's release overall. 6 inset; box-shadow: 0 1px 3px rgba 255, 255, 255, 0. Pre-loaded apps include an , a "Content Manager" app for monitoring data saved to the device, an app, a music playing app, a photo app, and a video playing app. Jeff Rubenstein January 27, 2011. The Vita's design was intended to meld the experience of big-budget, dedicated with the then up-and-coming trend of as seen on and. Other hardware includes , a , built-in , and connectivity, and two. The device features two analog sticks, a , a set of standard PlayStation face buttons , , and , two shoulder buttons L and R , a PlayStation button and Start and Select buttons. The sticks are small, and feel most similar to the Switch's joy-cons, and the touch screen is responsive. The newer model also comes with 1 GB of internal storage memory, although it is not possible to use both the internal memory and memory card concurrently. First implemented in 2014, the service was announced to be discontinued on the Vita on August 15, 2017. Sam Byford March 24, 2016. And many indie titles are cross-buy enabled, so if you buy the PS4 version, the Vita version will be included for free. Sony released the , a short-lived, re-purposed version of the Vita that uses a screen like a , discontinued at the end of 2015. Sony also released the Vita model revision, the PCH-2000, which was generally well received by critics as well for addressing a number prior complaints about the system, which included a price and size reduction. Overall, Sony fell far short of the worldwide sales targets of 10 million Vitas sold by the end of March 2013. While the focus on indie games kept the device afloat in the West, in Japan, no such measures were necessary, as the Vita maintained moderate hardware sales. Of course, the Vita can also play PSP and PS1 games, so if you ever feel like jumping back into Final Fantasy VII, Crash Bandicoot, or God of War Ghost of Sparta, Vita is the device to do it on. , President of revealed that his studio, despite usually being more involved with software, had a continued role in future hardware development at the time. Archived from on July 9, 2010. More PS3 games are available for streaming on the Vita through Sony's service , though they are streamed over the internet in the form of rather than directly from a physical PS3 console. The price cut also coincided with the release of a slight redesign of the system, the "PS Vita 2000" model. All Vita games are also made available to be downloaded digitally on the via the , although not all games are released physically. Rumors of a successor to the PSP came as early as July 2009 when reported that Sony was working on such a device, which would utilize the PowerVR SGX543MP processor and perform at a level similar to the original. : February 22, 2012• The PSP ended up being a mixed result for the company. Towards the end of its lifespan, Vita versions of games began to be cancelled, in favor of PS4 or Nintendo Switch releases. While the system managed to stay afloat as a minor success, other issues continued to persist, including the high price of the system in comparison to its main competitor, the , and its sibling device, the PS3, the high price of its memory cards used for game and data storage, and the increasing popularity of and. Brian Crecente July 7, 2010. In the platform's later years, Sony promoted the PlayStation Vita's ability to work in conjunction with its other gaming products, such as of games, similar to the 's function of. The PlayStation Vita has 512 MB of system RAM and 128 MB of VRAM. Production of the system and physical game cards in the West ended in March 2019: Sony has no plans for a successor. The Vita has entered this phase, and already we're seeing some interesting applications, from custom apps and games to being able to overclock the processor. If you're into ports, Persona 4 Golden is an obvious choice. Phillips, Tom September 26, 2015. Schramm, Mike April 6, 2011. That plastic does scratch easily, so it's recommended that you layer it with screen protectors. Despite reports of the delaying the release of the device, Sony reconfirmed that it was on track for a late 2011 release in Japan and a February 2012 release date for other major regions of the world. In addition to these input methods, specific to just the Vita, is a secondary touchpad that is on the back of the device. At the 2016 , research analyst firm EEDAR estimated the sales of the Vita to be about at 10 million unit sold through the end of 2015. Who wants to deal with that mess? 3-5 hours for games, 5 hours for video, 9 hours for music in stand-by mode PCH-2000: approx. It also shares the Remote Play and PS Now functionality of a regular Vita. For the slimmer , Sony opted to use an LCD display. Yes, remote play as well, but that requires you to bring your controller and a USB cable along. The system was designed so that it would be easy for developers to extract PS3 game assets and in turn use them to make Vita versions of games. The 3G model was discontinued in 2013 and not made available in the system's future revised models. Archived from on January 19, 2013. Sony also revealed that the device would be using a mix of retail and digital distribution of games. Archived from on September 26, 2011. Launch and early years [ ] On June 6, 2011, at , Sony announced that the device's official name would be the PlayStation Vita, with the word "vita" being Latin for "life". Yoshida stated that Sony would be releasing fewer first party games for the platform. Sarkar, Samit February 15, 2017. Each game or application is represented by its own circle icon, and selecting it leads the user to a panel with multiple options present, including running software itself, going to its respective website through the internet, seeing if there are available for the software, and seeing a -like list of activities related to it, such as installing it or obtaining trophies, for both the user and others the user has interacted with recently. Archived from PDF on March 27, 2016. A total of 600,000 units were sold in Spain as of June 2015, and 446,000 units sold in France as of 2014. Archived from on July 31, 2014. Modding As gaming systems grow older, dedicated communities usually find ways to hack devices for more functionality. The second generation PS Vita system, PCH-2000 A revised model of the Vita was released in Japan on October 10, 2013, in Europe on February 7, 2014 and in North America on May 6, 2014. As of present, no other reliable sales figures have been released. Like the PS3 and PS4, the Vita contains support for games. Rob Crossley July 6, 2010. Additionally, while the Monster Hunter series had significantly boosted the sales of the PSP, its absence instead hurt the Vita. In 2004, it released the PSP to compete with the as part of the. Luke Plunkett July 7, 2009. Software [ ] Game library [ ] Further information: , , and Physical software for the Vita is distributed on a proprietary called "PlayStation Vita game card". In line with Sony's ambition to combine aspects of traditional video game consoles with mobile devices like and , the Vita contains a multitude of. " At , he had stated that Sony would not be making any more AAA, big budget games to the system, but by October, the comment had been revised that Sony would not be making any more games for it at all. With the use of a Vita, PS4, and PS4 game, this allows a PS4 game to be run on the PS4, but its output transmitted to the Vita, with the Vita being used for the controller input, and the image and sound being transmitted to the Vita's screen and speakers instead of a. 2014-08-12, , Gamespot• Sony has stated that the Vita generally runs well under its full clock speed due to overheating and battery consumption issues that would ensue, instead placing its processing power "around halfway between the current PSP and the PS3". Further details were announced at 2011, including that Sony would be dropping the PSP's disc format in favor of small game cartridges of 2 GB or 4 GB size variants. Three-axis electronic compass• From 2013 onward, Sony was able to reverse the trajectory of the system by changing focus, aiming to be more of a product than one with mass market appeal — focusing more on small Western mobile phone games and mid-level Japanese developed games, and attaching it to the rise of popularity of its platform with its connectivity functions. Leadbetter, Richard May 29, 2013. While it largely maintains the original's overall structure and layout, the original's screen has been replaced with a lower-cost display. The real showstopper with the original Vita was its OLED display. In Japan, select downloadable and titles became backward compatible as well. Between January 2013 and June 2014, 1,837,710 units were sold within Japan alone. While not completely reversing the sales trends of the Vita, the lower costs of making or porting smaller-budget games made it easier for developers to make a profit on the systems's smaller userbase, and in turn, increased consumer attention on the console, keeping the device afloat. Byford, Sam February 22, 2013. Reasons cited included the company focusing on supporting the PS4, and the fact that it felt that third party Japanese developers and Western indie developers were sufficiently supporting the device. Michael McWhertor January 27, 2011. Bottom line Do you really need a Vita these days? In mid-2017, estimated the Vita userbase to be around 15 million. The hardware Any way you look at it, the Vita is a slick-looking handheld. Colin Moriarty September 14, 2011. The colors simply do not pop as well, but it's far better than anything found on a 3DS. , , , and all found success with releases on Vita. Byford, Sam March 12, 2013. Whilst the Vita hosted several acclaimed titles and built a small but loyal and passionate fanbase, the system is regarded as a , with a lack of support from Sony and major third-party developers along with competition from the significantly more successful and smart devices noted as major factors. And then there are the indie titles. The March 2017 launch of the , which operates on a similar concept of providing high budget video games on a portable unit, further overshadowed the Vita, though niche support through indie games and JRPGs continued into the year. As rumors had suggested, the device was designed to present "the best of both worlds" between mobile and handheld gaming, including a 5-inch OLED touchscreen, a rear touchpad coupled with physical buttons and dual analog sticks. Through mid-2010, websites continued to run stories about accounts of the existence of a "PSP 2". In September 2015, Yoshida stated that Sony had no current plans for a Vita successor, stating that "climate is not healthy for now because of the huge dominance of mobile gaming. : March 20, 2015• 2 inset; box-shadow: 0 1px 3px rgba 0, 0, 0, 0. Phillips, Tom September 13, 2016. Facebook, Flickr, Google Maps and YouTube no longer function as Vita apps, but continue to be available by using the Vita's web browser. Even in the Vita's heyday, it was ultimately hard to recommend it over the 3DS. Games from Sony's initiative had initially been compatible, but were removed when the service was shutdown in September 2015. 5 mm headphone jack, Bluetooth Input• The debut was the highest Sony game debut for the system, and the second highest, only to Namco Bandai's late 2013 release of on the platform. Metacritic editor Jason Dietz noted that reviewers tended to praise the Vita's actual hardware design and operating system, but expressed some concern on its practicality, namely competing in 2012 onward, with a large size and price, where mobile phones with large screens and cheap games were prevalent as an alternative. However, the redesign did remove the screen in favor of a cheaper screen. : October 2, 2012 3G• 2 million units as of the end of February 2012, 4 million by the end of 2012, and were only estimated by analysts to have reached 6 million by the end of 2013, figures that have not been confirmed due to Sony's ceasing to release Vita sales figures after hitting the 4 million mark at the end of 2012. The system, only known by its code name "Next Generation Portable", was announced to be a handheld gaming device that aimed for quality visuals, which was later clarified to not be taken at a literal level because, according to David Coombes, platform research manager at , "Well, it's not going to run at 2 GHz [like the PS3] because the battery would last five minutes and it would probably set fire to your pants". The last major Sony-developed title, , still found success, selling over 188,000 copies in its first week of release in Japan. LiveArea, the user interface for the Vita Unlike the PSP and PlayStation 3, the PlayStation Vita does not use the interface.。 。 。

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